DICE DOLLY
🎲 The basics
  • ROLL, then decide when to BANK.
  • Dolly auto-holds your pointers — every scoring die locks in and glows green.
  • Scoring dice: 1 = 100, 5 = 50, plus triples, straights & full house.
  • Held dice stack into your HELD · AT RISK pile.
🔥 Push your luck
  • ROLL FOR MORE — but a roll that adds no new pointer BUSTS, and the held pile is lost.
  • BANK anytime to keep the pile. Fewer dice left = higher bust risk.
  • Hold all 5 and you go HOT — roll all 5 fresh with the pile carried.
🃏 Free spaces — never bust
  • Only real dice make hands (no wild coins).
  • Characters & Jesters always hold and never bust you — the reward for the risk.
🎁 Rewards
  • Fill the board (all 5 held): each Character pays +1 Roll, then a fresh 5 (pile carries).
  • 1–2 Jesters just hand you a fresh 5.
  • 3 Characters + 2 Jesters = FULL HOUSE → a coin bonus × your play, on top of the Rolls.
💰 Jackpots & streaks
  • 3 / 4 / 5 Jesters hit the growing MINI / SUPER / GRAND DOLLY jackpot (play ×3+ for Super, ×10+ for Grand).
  • Bank 3 in a row = +50% · 5 in a row = +100% — a bust breaks the streak.
🎟️ Rolls
  • Each play costs 1 Roll + the Coins you play. Get 3 free Rolls daily, earn more by filling the board, or grab more in the Dice Shop.
  • ×N multiplies both the Coins you play and win. Win pays ×N; a bust loses the Coins you played — and Coins won or lost count toward your overall Dice Game balance.
  • Low on Coins? Win more in the other games (or the Shop) and come back.
🃏 0 WILD
ROLLS5
COINS5,000
HELD · AT RISK0
LEADERBOARD
🏆 WINNINGS0
WILDS0
ROLLS0
▼ Passed!
You dropped to #—
Roll to win it back — or open their profile, add them, and settle it head-to-head. 🎯
BANK or BUST to change your play ×
Roll to play — the math shows here.

Just ROLL and decide when to BANK. Dice Dolly auto-holds your pointers for you — every scoring die (1=100, 5=50, triples, straight/full house) locks in and glows green, and its value STACKS into your HELD · AT RISK pile. Then it's your call: ROLL FOR MORE — but a roll that adds no new pointer BUSTS and the held pile is lost — or BANK to keep it. Fewer dice left = higher bust risk; hold all 5 and you go hot — roll all 5 again with the pile carried. Only real dice make hands (no wild coins). Characters & Jesters are FREE SPACES — they always hold and never bust. Fill the board (all 5 held) and each character pays +1 Dolly Roll (2 characters = 2 Dolly Rolls), then you get a fresh set of 5 (pile carries). Jesters are free spaces — 1–2 just hand you a fresh 5; 3 / 4 / 5 jesters hit the MINI / SUPER / GRAND DOLLY jackpot. 3 characters + 2 jesters = a FULL HOUSE (even across rolls) → a coin bonus × your play, on top of the Dolly Rolls. A wild or character on your roll never busts you — the reward for the risk. The fresh roll can still bust; BANK anytime to keep the pile. You start with 5 rolls (+25 for $1.99). 3+ Jesters hit the growing MINI / SUPER / GRAND DOLLY jackpot (play ×3+ for Super, ×10+ for Grand). Bank 3 in a row = +50%, 5 in a row = +100% — a bust breaks the streak.

YOU WON THE JACKPOT!
+0
PURCHASE COMPLETE
+25
ROLLS
+
+25,000
COINS
SHOP
BUNDLES · Rolls + Coins · best value
ROLLS · play Dolly, Dash, Grab & Chest
COINS
YOU WON THE JACKPOT!
+0
SESSION OVER
+0
coins this session
Coins played0
Coins won back0
Best streak
◆ COMEBACK ROLL ◆
Don't stop there — one's on us.
◆ SKIP THE WAIT ◆
+25ROLLS + +25,000COINS
YOU CLIMBED THE RANKS